Building Midnight Evil
Last time I presented overview of the game and my view on the story that you will find in Midnight Evil. This time I wanted to share my thoughts about two other important elements of this game, Urklings and Otori Midnight Evil Urklings The Urkling?s in Midnight Evil are a combination of Troll dolls mixed
Crafting the characters for Vampire: The Masquerade – Coteries of New York
Kris here, one of the writers for Vampire: The Masquerade - Coteries of New York and the game?s lead designer. As you?re waiting for new visual materials for our story-focused title, we wanted to give you a glimpse at some of the things we need to take into consideration while crafting the characters
Mapping Our Progress – Ritual: Crown of Horns
One of the biggest improvements we've made to Ritual: Crown of Horns since Early Access is being able to plan your progression based on a wider world map. In early access, after finishing the prologue, the player received access to five chapters, each consisting of three stages. It was possible to choose a chapter
Midnight Evil Overview and Story
Midnight Evil is a game that I created after binge watching a ton of old classic 80?s horror movies. I knew I wanted to make something in the same vein as some of those classics, as far as mystery and magic is concerned ? with a fair bit of creepy and don?t forget,
Vampire: The Masquerade ? Coteries of New York development update #1
Hello everyone, how are you today? As you all know, we?re the developer of one of just three video games set in the fully licensed universe of Vampire: The Masquerade 5th Edition. It?s a great honor and privilege for us to stand strong next to Hardsuit Labs (makers of Bloodlines 2) and Big Bad
Ritual: Crown of Horns ? a little taste of RPGs in our upcoming game
Hello, everyone! How has summer been treating you so far? Here at Draw Distance, we're longingly staring at the blue skies outside our windows as we're entering the final phases of development for Ritual: Crown of Horns, an upcoming fast paced, 3D top-down witch-defense shooter, set in the dark and mysterious Weird West setting. Ritual
Being a (pure evil) business developer: It?s so great to be a Vampire (The Masquerade developer)!
Hello dear readers, how are you? This time I decided to focus on one of the most meaningful and milestonish agreements we?ve ever signed ? a licensing deal with Paradox Interactive / White Wolf Publishing to develop a fully licensed Vampire: The Masquerade 5th Edition video game. From the business developer?s point of view, signing this deal wasn?t easy,
GAME DEVELOPMENT AND INSPIRATIONS Part 2
Krzysztof continues his retelling of developing the Halls of Horror board game. Join us for a discussion of the interplay between designing board games and video games, and a look into the inspirations behind some of the game?s systems. Last time, I covered two crucial changes that were made from the video game version
Halls of Horror Board Game: Game Development and Inspirations Part 1
Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game?s designer, Krzysztof Zięba, for a journey through the game?s development and how we got
Being a (pure evil) business developer #10: Y’all, care to get yourself spooked out in the Ol’ Weird West?
Good morning dear readers, how are you? It's my first (pure evil) business developer's blog post this year, so I should probably be writing about the great prospects this new 2019 will bring, new trends, platforms, plans for the next 12 months etc. It's all very interesting and tempting, but our head of marketing