Being a (pure evil) business developer #9: 2018 from my perspective
Hello dear readers, how are you? As 2018 is coming to an end, it's time to try to sum it up. Yes, it's obvious and cliched and probably boring, because everyone is doing exactly the same in December and again, we have a chance to learn Top 10 roguelikes and a list of 1000
Being a (pure evil) business developer #8: who cares about business cards anyway?
Hello dear readers, how are you in this unusually warm November? (yes, the greenhouse effect will kill us all, if we don't do anything right now! I'm pretty fine, if we don't count my right ankle, which I sprained badly. But the injury allows me to work remotely, hence I have a little more
Being a (pure evil) business developer #7: industry events survival guide
Hello dear readers, how are you? I don't expect many of you to read this new blog post, as probably most of you, my dear poor business developers, are attending one of the numerous industry events somewhere (Seattle at the moment I guess), feeling both the excitement, connected to experiencing new meeting, meeting
Weird, Weird West
Western as a genre has always been close to the realm of pure fantasy. When you try to imagine the American frontier, it's hard to see anything but a neverending wave of shootouts, bank robberies and stagecoach chases, a land of lawlessness and violence. And yet, the more you read about the history
Being a (pure evil) business developer #6: children of the revolution
My dear readers, Last time I have discussed reasons to go to E3, taking under consideration its current state and form, boasted a super awesome, lucrative deal we at iFun4all have signed with Microsoft to solely develop a Mixer-exclusive title and wrote a little bit about new, interesting directions the indie industry is taking,
Being a (pure evil) business developer #5: some post-E3 thoughts
Dear readers, It's been quite a while since I last wrote, but you'll have to forgive me about that. Never in the history of iFun4all we were as busy, as during the last more-than-a-month period and it's my great pleasure to announce that we've signed an amazing deal with Microsoft to solely develop a
Break On Through (To The Other Side)
It's been eight years since wonderful Kieron Gillen said his farewells to videogame criticism, cautioning all aspiring writers that "games journalism isn?t a career for life yet". The main takeaway from his (still excellent, still timely) final post on the subject is that only a passionate fool would stick with this career for
Being a (pure evil) business developer #4: The dark art of negotiations
Hello again dear readers, I hope I find you in good health! This week I'm going to talk a little bit about one of the most common and important action every business developer undertakes really often - negotiations! The very word "negotiations" sound like you're a powerful person, who makes important decisions. You know: presidents,
Game porting – blog
Video games porting ? satisfy all players. Not as easy, as you may think! Platform wars raged since the beginning of Earth. Players always prize and glorify the console they own, saying it?s unique and has soul, while all the others are a bunch of crap. ?How do they play on such a
Being a (pure evil) business developer #3: How to get my job?
Hello dear readers! Last week i've already wrote couple of introductory words and described crucial skills every business developer needs to have, as well as usual tasks we, business developers, have to perform. Still, I realize that a short blog post is definitely not enough to describe all the secrets of my job. Damn,