Crafting the characters for Vampire: The Masquerade – Coteries of New York
Kris here, one of the writers for Vampire: The Masquerade - Coteries of New York and the game’s lead designer. As you’re waiting for new visual materials for our story-focused title, we wanted to give you a glimpse at some of the things we need to take into consideration while crafting the characters
Mapping Our Progress – Ritual: Crown of Horns
One of the biggest improvements we've made to Ritual: Crown of Horns since Early Access is being able to plan your progression based on a wider world map. In early access, after finishing the prologue, the player received access to five chapters, each consisting of three stages. It was possible to choose a chapter
Vampire: The Masquerade – Coteries of New York development update #1
Hello everyone, how are you today? As you all know, we’re the developer of one of just three video games set in the fully licensed universe of Vampire: The Masquerade 5th Edition. It’s a great honor and privilege for us to stand strong next to Hardsuit Labs (makers of Bloodlines 2) and Big Bad
Ritual: Crown of Horns – a little taste of RPGs in our upcoming game
Hello, everyone! How has summer been treating you so far? Here at Draw Distance, we're longingly staring at the blue skies outside our windows as we're entering the final phases of development for Ritual: Crown of Horns, an upcoming fast paced, 3D top-down witch-defense shooter, set in the dark and mysterious Weird West setting. Ritual