Building Midnight Evil
Last time I presented overview of the game and my view on the story that you will find in Midnight Evil. This time I wanted to share my thoughts about two other important elements of this game, Urklings and Otori Midnight Evil Urklings The Urkling’s in Midnight Evil are a combination of Troll dolls mixed
Crafting the characters for Vampire: The Masquerade – Coteries of New York
Kris here, one of the writers for Vampire: The Masquerade - Coteries of New York and the game’s lead designer. As you’re waiting for new visual materials for our story-focused title, we wanted to give you a glimpse at some of the things we need to take into consideration while crafting the characters
Mapping Our Progress – Ritual: Crown of Horns
One of the biggest improvements we've made to Ritual: Crown of Horns since Early Access is being able to plan your progression based on a wider world map. In early access, after finishing the prologue, the player received access to five chapters, each consisting of three stages. It was possible to choose a chapter
Midnight Evil Overview and Story
Midnight Evil is a game that I created after binge watching a ton of old classic 80’s horror movies. I knew I wanted to make something in the same vein as some of those classics, as far as mystery and magic is concerned – with a fair bit of creepy and don’t forget,
Vampire: The Masquerade – Coteries of New York development update #1
Hello everyone, how are you today? As you all know, we’re the developer of one of just three video games set in the fully licensed universe of Vampire: The Masquerade 5th Edition. It’s a great honor and privilege for us to stand strong next to Hardsuit Labs (makers of Bloodlines 2) and Big Bad