Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game’s designer, Krzysztof Zięba, for a journey through the game’s development and how we got
Being a (pure evil) business developer #10: Y’all, care to get yourself spooked out in the Ol’ Weird West?
Good morning dear readers, how are you? It's my first (pure evil) business developer's blog post this year, so I should probably be writing about the great prospects this new 2019 will bring, new trends, platforms, plans for the next 12 months etc. It's all very interesting and tempting, but our head of marketing
Hello dear readers, how are you? As 2018 is coming to an end, it's time to try to sum it up. Yes, it's obvious and cliched and probably boring, because everyone is doing exactly the same in December and again, we have a chance to learn Top 10 roguelikes and a list of 1000
Hello dear readers, how are you in this unusually warm November? (yes, the greenhouse effect will kill us all, if we don't do anything right now! I'm pretty fine, if we don't count my right ankle, which I sprained badly. But the injury allows me to work remotely, hence I have a little more
Hello dear readers, how are you? I don't expect many of you to read this new blog post, as probably most of you, my dear poor business developers, are attending one of the numerous industry events somewhere (Seattle at the moment I guess), feeling both the excitement, connected to experiencing new meeting, meeting