Hello, everyone! How has summer been treating you so far? Here at Draw Distance, we're longingly staring at the blue skies outside our windows as we're entering the final phases of development for Ritual: Crown of Horns, an upcoming fast paced, 3D top-down witch-defense shooter, set in the dark and mysterious Weird West setting. Ritual
Hello dear readers, how are you? This time I decided to focus on one of the most meaningful and milestonish agreements we’ve ever signed – a licensing deal with Paradox Interactive / White Wolf Publishing to develop a fully licensed Vampire: The Masquerade 5th Edition video game. From the business developer’s point of view, signing this deal wasn’t easy,
Krzysztof continues his retelling of developing the Halls of Horror board game. Join us for a discussion of the interplay between designing board games and video games, and a look into the inspirations behind some of the game’s systems. Last time, I covered two crucial changes that were made from the video game version
Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game’s designer, Krzysztof Zięba, for a journey through the game’s development and how we got
Being a (pure evil) business developer #10: Y’all, care to get yourself spooked out in the Ol’ Weird West?
Good morning dear readers, how are you? It's my first (pure evil) business developer's blog post this year, so I should probably be writing about the great prospects this new 2019 will bring, new trends, platforms, plans for the next 12 months etc. It's all very interesting and tempting, but our head of marketing