Krzysztof continues his retelling of developing the Halls of Horror board game. Join us for a discussion of the interplay between designing board games and video games, and a look into the inspirations behind some of the game’s systems. Last time, I covered two crucial changes that were made from the video game version
Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game’s designer, Krzysztof Zięba, for a journey through the game’s development and how we got
Being a (pure evil) business developer #10: Y’all, care to get yourself spooked out in the Ol’ Weird West?
Good morning dear readers, how are you? It's my first (pure evil) business developer's blog post this year, so I should probably be writing about the great prospects this new 2019 will bring, new trends, platforms, plans for the next 12 months etc. It's all very interesting and tempting, but our head of marketing
Hello dear readers, how are you? As 2018 is coming to an end, it's time to try to sum it up. Yes, it's obvious and cliched and probably boring, because everyone is doing exactly the same in December and again, we have a chance to learn Top 10 roguelikes and a list of 1000
Hello dear readers, how are you in this unusually warm November? (yes, the greenhouse effect will kill us all, if we don't do anything right now! I'm pretty fine, if we don't count my right ankle, which I sprained badly. But the injury allows me to work remotely, hence I have a little more