Crafting the characters for Vampire: The Masquerade – Coteries of New York
Kris here, one of the writers for Vampire: The Masquerade - Coteries of New York and the game’s lead designer. As you’re waiting for new visual materials for our story-focused title, we wanted to give you a glimpse at some of the things we need to take into consideration while crafting the characters
Being a (pure evil) business developer: It’s so great to be a Vampire (The Masquerade developer)!
Hello dear readers, how are you? This time I decided to focus on one of the most meaningful and milestonish agreements we’ve ever signed – a licensing deal with Paradox Interactive / White Wolf Publishing to develop a fully licensed Vampire: The Masquerade 5th Edition video game. From the business developer’s point of view, signing this deal wasn’t easy,
GAME DEVELOPMENT AND INSPIRATIONS Part 2
Krzysztof continues his retelling of developing the Halls of Horror board game. Join us for a discussion of the interplay between designing board games and video games, and a look into the inspirations behind some of the game’s systems. Last time, I covered two crucial changes that were made from the video game version
Halls of Horror Board Game: Game Development and Inspirations Part 1
Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game’s designer, Krzysztof Zięba, for a journey through the game’s development and how we got
Being a (pure evil) business developer #10: Y’all, care to get yourself spooked out in the Ol’ Weird West?
Good morning dear readers, how are you? It's my first (pure evil) business developer's blog post this year, so I should probably be writing about the great prospects this new 2019 will bring, new trends, platforms, plans for the next 12 months etc. It's all very interesting and tempting, but our head of marketing
Being a (pure evil) business developer #9: 2018 from my perspective
Hello dear readers, how are you? As 2018 is coming to an end, it's time to try to sum it up. Yes, it's obvious and cliched and probably boring, because everyone is doing exactly the same in December and again, we have a chance to learn Top 10 roguelikes and a list of 1000
Being a (pure evil) business developer #8: who cares about business cards anyway?
Hello dear readers, how are you in this unusually warm November? (yes, the greenhouse effect will kill us all, if we don't do anything right now! I'm pretty fine, if we don't count my right ankle, which I sprained badly. But the injury allows me to work remotely, hence I have a little more
Being a (pure evil) business developer #7: industry events survival guide
Hello dear readers, how are you? I don't expect many of you to read this new blog post, as probably most of you, my dear poor business developers, are attending one of the numerous industry events somewhere (Seattle at the moment I guess), feeling both the excitement, connected to experiencing new meeting, meeting
Weird, Weird West
Western as a genre has always been close to the realm of pure fantasy. When you try to imagine the American frontier, it's hard to see anything but a neverending wave of shootouts, bank robberies and stagecoach chases, a land of lawlessness and violence. And yet, the more you read about the history
Being a (pure evil) business developer #6: children of the revolution
My dear readers, Last time I have discussed reasons to go to E3, taking under consideration its current state and form, boasted a super awesome, lucrative deal we at iFun4all have signed with Microsoft to solely develop a Mixer-exclusive title and wrote a little bit about new, interesting directions the indie industry is taking,