Description

MEET THE CLEANERS!

Serial Cleaners is a single-player stealth action crime story in which you alternate between playing four eccentric mob cleaners taking on the bloodiest jobs the carefree 1990s had to offer. If you remember the nineties differently, their dirty work is the reason why.

History

The company has been founded in 2009 as iFun4all. On April 9, 2019, we announced launching a new brand – Draw Distance, which in time will become the new name of our company. Draw Distance symbolizes a new philosophy behind the company’s activities and aspirations – we aim to become a renowned developer of true indie gems, visually breathtaking multiplatform titles with rich story and engaging gameplay. Currently we’re working on several games, including fully licensed Vampire: The Masquerade – Shadows of New York, a stand-alone DLC for our Vampire: The Masquerade – Coteries, Serial Cleaners, a sequel to an indie hit Serial Cleaner, as well as other, unannounced projects.

Factsheet

Developer:
Draw Distance
Based in Krakow, Poland

Release date:
2021

Platforms:
Steam
GOG.com

Website:
https://drawdistance.dev

Regular Price:
$ TBA

€ TBA

Features

  • Uniquely twisted fantasy – clean murder scenes as professionals, hired by increasingly dangerous criminals.
  • Arcade-style stealth – low entry barrier, focus on experimenting and expressing yourself through the methods you pick to solve problems. Plus, a slapstick touch: if there’s one thing you can be sure of, it’s that cleaning up corpses and viscera always results in one bloody mess.
  • Four unique characters – four different playstyles focusing on different aspects of the game, four conflicting worldviews.
  • 90s New York City – all the iconic locales you remember from the movies of that era. Not just all the colorful, kitschy and nostalgic places you can think of, but also the seedy underbelly and all the associated rot.
  • A story that offers both carefree thrills and a mature subtext – not just a pulpy 90s intrigue full of dark humor, but also a reckoning with the nineties as they were, not just how we remember them.
  • Non-linear storytelling methods – inspired by movies such as “Reservoir Dogs”, “Pulp Fiction” and “Usual Suspects”
  • Unique style – eye-catching art direction inspired by Jean-Michel Basquiat and postmodernism in general.
  • Incredible soundtrack – a collage of wildly different 90s styles: among them, industrial metal, alternative rap, rave, cheesy commercial music and nostalgic funky 70s throwbacks.

Videos

Reveal Teaser

Logo

logo serial cleaners
sc2logo2

Selected Articles

  • “We’re excited to see what Draw Distance has in store for us in this tale of cleaning up after criminals.”
    – Jeremy Peel, GamesRadar+
  • “Serial Cleaners dev tells us about new playable characters, 90s influences, and increased stealth focus.”
    – James O’Connor, Gamespot

Monetization Permission

Draw Distance allows for the contents of Serial Cleaners to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Serial Cleaners is legally & explicitly allowed by Draw Distance. This permission can be found in writing at https://drawdistance.dev/serial-cleaners-press-kit/

Vampire The Masquerade Coteries Of New York Credits

GAME CONCEPT

Krzysztof Zięba

 

PROGRAMMING

Karol Stola

Bartłomiej Szydło

Artur Sołek

 

GAME DESIGN

Krzysztof Zięba

Aleksander Borszowski

 

STORY

Krzysztof Zięba

Aleksander Borszowski

Kamil Krupiński

 

WRITING

Krzysztof Zięba

Aleksander Borszowski

Andrzej Mądrzak

Juhana Pettersson

 

CONCEPT & CHARACTER ART

Rafał Gosieniecki

 

ENVIRONMENT ART & PAINTINGS

Filip Odzierejko

 

CHARACTER ANIMATION

Wojciech Kisielewski

 

ENVIRONMENT ANIMATION

Radikal Studio:

Kuba Sobek

Michał Machowina

Adam Kubrakiewicz

Tomasz Wikliński

 

UI/UX DESIGN

Jarosław Korczak

Andrzej Kolarski

 

IMPLEMENTATION

Krzysztof Zięba

Monika Chmura

Krzysztof Szczudłowski

 

ADDITIONAL ART AND ANIMATION

Andrzej Kolarski

Mateusz Kosela

Paweł Hordyniak

Marzena Piwowar

Sylwia Gaweł

 

ADDITIONAL CODING

Łukasz Pająk

 

MUSIC

Arkadiusz Reikowski

Brunon Lubas

 

SOUND DESIGN

Andrzej Janicki

 

PHOTOS OF NEW YORK CITY

Iryna Zahn

Rob Zahn

 

NEW YORK CONSULTANTS

Rob Zahn

Jeffrey Dieterle

Genevieve Chapin

Stefan Paolini

Leslie Jay

Adam C J Klein

Tami Swartz

 

IT SUPPORT

Arkadiusz Chimiak

 

TRAILERS

Kuba Sobek (Radikal Studio)

Mateusz Kosela

Sylwia Gaweł

 

QA

Krzysztof Szczudłowski

Maciej Krzemień

Kacper Paluchowski-Czuraj

Kaja Więckowska

 

BUSINESS DEVELOPMENT

Jacek Głowacki

 

PR & MARKETING

Marcin Kaleta

Agnieszka Szóstak (PR Outreach)

Diana Biszczanik (PR Outreach)

Alicja Krzesz

 

MARKETING ARTIST

Mateusz Kosela

 

ADMINISTRATION

Dominika Mielcarek

Justyna Lenart

 

LEGAL ASSISTANCE

Beata Kapała

 

EU FUNDS SPECIALISTS

Katarzyna Cieszyńska

Krzysztof Musiał

 

PROOFREADING

Roboto Translation

 

CEO

Michał Mielcarek

 

SPECIAL THANKS

Daniel Grigorov

Karim Muammar

Aleksandra Kamecka

Robert Przybylski

Piotr Gnyp

Piotr Babieno

Mark Rein-Hagen

Justin Achilli

Natalie Roers

Tobias Sjögren

Paweł Turaczyk

 

WORLD OF DARKNESS BRAND TEAM

Sean Greaney – Brand Manager

Karim Muammar – Brand Editor

Jason Carl – Brand Marketing Manager

Tomas Arfert – Art Director

 

VAMPIRE ICONOGRAPHY

Tomas Arfert

Chris Elliott

 

POWERED BY

UNITY © 2019 Unity Technologies

FMOD © 2019 Firelight Technologies Pty Ltd

DIALOGUE SYSTEM FOR UNITY © Pixel Crushers

INK STOCK FOOTAGE @ 2015 Mitch Martinez