GAME DEVELOPMENT AND INSPIRATIONS Part 2
Krzysztof continues his retelling of developing the Halls of Horror board game. Join us for a discussion of the interplay between designing board games and video games, and a look into the inspirations behind some of the game’s systems. Last time, I covered two crucial changes that were made from the video game version
Halls of Horror Board Game: Game Development and Inspirations Part 1
Halls of Horror started out as a paper prototype for a video game. From there, it took two divergent, but closely knit paths towards becoming a better experience in the online multiplayer space and the tabletop. Join the game’s designer, Krzysztof Zięba, for a journey through the game’s development and how we got