Description

Vampire: The Masquerade – Shadows of New York is a visual novel set in the rich universe of Vampire: The Masquerade. It acts as a stand-alone expansion and a companion piece to our previous title, Coteries of New York. While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale.

History

When New York’s Anarch leader meets a gruesome end, out of all the bloodsuckers in the metropolis, you’re the one picked to investigate. Make no mistake: this is obviously a trap, yet another move in the horrible game of Jyhad, the eternal struggle for power between warring vampire generations. But you’re Lasombra, and if there’s one thing you know, it’s this: if the Ventrue Prince and her followers underestimate you, they’re going to deeply regret it. Beside the main storyline, players are able to take part in additional missions that allow them to learn a lot about the lore. All that makes Vampire: The Masquerade – Shadows of New York a perfect title for both Vampire: The Masquerade veterans, as well as fans of mature narrative-driven games in general.

Factsheet

Developer:
Draw Distance
Based in Krakow, Poland

Release date:
Coming in 2020

Platforms:
PC

Website:
https://drawdistance.dev

Regular Price:
$ TBA

€ TBA

Features

  • A visual novel tackling themes of personal and political horror, suitable for both Vampire: The Masquerade veterans, and fans of narrative-driven games who are newcomers to the setting
  • A stand-alone expansion to Coteries of New York. See the familiar metropolis through entirely different eyes. Expect new characters, new locations and a fresh original soundtrack
  • Play as a member of the Lasombra clan. Formerly vicious foes of the Camarilla, the Magisters decided to search for safety in the ranks of their former enemies. Master the shadows and communicate with the inhabitants of the Other Side, but beware – Oblivion is always lurking out there, ready to devour you whole
  • Explore the streets of the Big Apple. While you search for ways to satiate your bloodthirst, catch glimpses of various fascinating vignettes and forge connections with the eccentric inhabitants of the city. One playthrough won’t be enough to see it all
  • Shape your mind, shape your fate. You used to avoid defining yourself and tried to stay neutral, but given your situation, you can no longer afford to do so. The choices you make will alter the way you think, and your thinking will alter the paths you take
  • Shadows of New York is a more personal story, told from the perspective of a well-defined character who’s already integrated into the Kindred society and has a developed inner monologue of her own (which means you influence her personality instead of shaping it)
  • The game does justice to the mature themes of the World of Darkness, and takes advantage of the excellent atmosphere of the source material

Videos

Teaser Trailer

Gameplay Trailer

Logo

Vampire Shadows of New York Logo Clean
logo

Selected Articles

Monetization Permission

Draw Distance allows for the contents of Serial Cleaner to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Serial Cleaner is legally & explicitly allowed by Draw Distance.

Vampire The Masquerade Coteries Of New York Credits

VAMPIRE: THE MASQUERADE – SHADOWS OF NEW YORK
BY DRAW DISTANCE

GAME CONCEPT
Aleksander Borszowski
Krzysztof Zięba

PRODUCTION
Miki Majka
Krzysztof Zięba

PROGRAMMING
Karol Stola
Cobble Games Team
Adrian Kornaś
Krzysztof Orzędowski

GAME DESIGN
Aleksander Borszowski
Krzysztof Zięba

STORY
Aleksander Borszowski

WRITING
Aleksander Borszowski
Mateusz Lechowski
Krzysztof Zięba
Adam Kennedy

CONCEPT & CHARACTER ART
Rafał Gosieniecki
Joanna Kozioł
Filip Odzierejko

ENVIRONMENT ART
Filip Odzierejko

CHARACTER ANIMATION
Wojciech Kisielewski

ENVIRONMENT ANIMATION
Radikal Studio:
Kuba Sobek
Michał Machowina
Adam Kubrakiewicz

UI/UX DESIGN
Grzegorz Pamuła
Andrzej Kolarski

IMPLEMENTATION
Mateusz Lechowski
Krzysztof Zięba

PROOFREADING AND EDITING
Adam Kennedy

ADDITIONAL ART AND ANIMATION
Grzegorz Pamuła
Mateusz Kosela
Paweł Hordyniak
Marzena Piwowar
Jarosław Korczak

ADDITIONAL CODING
Artur Sołek

SOUND DESIGN
Michał Dudek

MUSIC
Original Music Composed & Performed by Karolina Rec (Resina)
Drums: Hubert Zemler
Additional Programming & Beats: Marcin Szulc (Dalekie)
Mix & Additional Recording: Michał Kupicz
Executive Producer: Tomek Hoax

MUSIC SUPERVISOR
Krzysztof Kowalczyk

PHOTOS OF NEW YORK CITY
Iryna Zahn
Rob Zahn

IT SUPPORT
Arkadiusz Chimiak

TRAILERS
Kuba Sobek (Radikal Studio)
Mateusz Kosela
Grzegorz Pamuła

QA
Maciej Krzemień
Aleksander Suszczyński

BUSINESS DEVELOPMENT
Jacek Głowacki

PR & MARKETING
Marcin Kaleta

MARKETING ARTIST
Grzegorz Pamuła
Mateusz Kosela

ADMINISTRATION
Justyna Lenart
Dominika Mielcarek

LEGAL ASSISTANCE
Beata Kapała

EU FUNDS SPECIALISTS
Katarzyna Cieszyńska
Krzysztof Musiał

CEO
Michał Mielcarek

WORLD OF DARKNESS BRAND TEAM
Sean Greaney – Brand Manager
Karim Muammar – Brand Editor
Jason Carl – Brand Marketing Manager
Tomas Arfert – Art Director

VAMPIRE ICONOGRAPHY
Tomas Arfert
Chris Elliott

DRAW DISTANCE WOULD LIKE TO THANK:
Daniel Grigorov
Piotr Gnyp
Piotr Babieno
Mark Rein-Hagen
Justin Achilli
Tobias Sjögren
Bob at 25 Years of VtM
Nathan at Utility Muffin Labs
Szymon Walasik
Filip Gancarz
Kacper Paluchowski-Czuraj
Zosia Piechówka-Krzemień
Aga Drzał
Marysia Lechowska
Dorotka Bucka
Konrad Gadzina
Beata Niżańska
Piotr Rusewicz
Artur Siatka
Szymon Bryła
The Cast and Crew of Critical Role
Geek and Sundry
Monika Chmura
Aleksandra Kamecka
Natali Manzurenko
Vladimir Babyak
Mateusz Witczak

PRODUCTION BABY
Kasia Kapała

COMPANY PETS
Carlo
El Mondo
Lucek
Rollo Pugsson
Stokrotka
Ohio
Wiki
Matylda
Figa
Batman
Uhura
Antonina
Kicia
Antek
Kitah

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