Description
Vampire: The Masquerade – Shadows of New York is a visual novel set in the rich universe of Vampire: The Masquerade. It acts as a stand-alone expansion and a companion piece to our previous title, Coteries of New York. While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale.
History
When New York’s Anarch leader meets a gruesome end, out of all the bloodsuckers in the metropolis, you’re the one picked to investigate. Make no mistake: this is obviously a trap, yet another move in the horrible game of Jyhad, the eternal struggle for power between warring vampire generations. But you’re Lasombra, and if there’s one thing you know, it’s this: if the Ventrue Prince and her followers underestimate you, they’re going to deeply regret it. Beside the main storyline, players are able to take part in additional missions that allow them to learn a lot about the lore. All that makes Vampire: The Masquerade – Shadows of New York a perfect title for both Vampire: The Masquerade veterans, as well as fans of mature narrative-driven games in general.
Factsheet
Developer:
Draw Distance
Based in Krakow, Poland
Release date:
Coming in 2020
Platforms:
PC
Website:
https://drawdistance.dev
Regular Price:
$ TBA
€ TBA
Features
- A visual novel tackling themes of personal and political horror, suitable for both Vampire: The Masquerade veterans, and fans of narrative-driven games who are newcomers to the setting
- A stand-alone expansion to Coteries of New York. See the familiar metropolis through entirely different eyes. Expect new characters, new locations and a fresh original soundtrack
- Play as a member of the Lasombra clan. Formerly vicious foes of the Camarilla, the Magisters decided to search for safety in the ranks of their former enemies. Master the shadows and communicate with the inhabitants of the Other Side, but beware – Oblivion is always lurking out there, ready to devour you whole
- Explore the streets of the Big Apple. While you search for ways to satiate your bloodthirst, catch glimpses of various fascinating vignettes and forge connections with the eccentric inhabitants of the city. One playthrough won’t be enough to see it all
- Shape your mind, shape your fate. You used to avoid defining yourself and tried to stay neutral, but given your situation, you can no longer afford to do so. The choices you make will alter the way you think, and your thinking will alter the paths you take
- Shadows of New York is a more personal story, told from the perspective of a well-defined character who’s already integrated into the Kindred society and has a developed inner monologue of her own (which means you influence her personality instead of shaping it)
- The game does justice to the mature themes of the World of Darkness, and takes advantage of the excellent atmosphere of the source material
Videos
Teaser Trailer
Gameplay Trailer
Logo
Selected Articles
- “I’ll be keeping my eye on this”
– Julian Benson, Kotaku UK - “Serial Cleaner Shines At PAX West”
– , Editing Team, Game Insider
Monetization Permission
Draw Distance allows for the contents of Serial Cleaner to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Serial Cleaner is legally & explicitly allowed by Draw Distance.
Vampire The Masquerade Coteries Of New York Credits
VAMPIRE: THE MASQUERADE – SHADOWS OF NEW YORK
BY DRAW DISTANCE
GAME CONCEPT
Aleksander Borszowski
Krzysztof Zięba
PRODUCTION
Miki Majka
Krzysztof Zięba
PROGRAMMING
Karol Stola
Cobble Games Team
Adrian Kornaś
Krzysztof Orzędowski
GAME DESIGN
Aleksander Borszowski
Krzysztof Zięba
STORY
Aleksander Borszowski
WRITING
Aleksander Borszowski
Mateusz Lechowski
Krzysztof Zięba
Adam Kennedy
CONCEPT & CHARACTER ART
Rafał Gosieniecki
Joanna Kozioł
Filip Odzierejko
ENVIRONMENT ART
Filip Odzierejko
CHARACTER ANIMATION
Wojciech Kisielewski
ENVIRONMENT ANIMATION
Radikal Studio:
Kuba Sobek
Michał Machowina
Adam Kubrakiewicz
UI/UX DESIGN
Grzegorz Pamuła
Andrzej Kolarski
IMPLEMENTATION
Mateusz Lechowski
Krzysztof Zięba
PROOFREADING AND EDITING
Adam Kennedy
ADDITIONAL ART AND ANIMATION
Grzegorz Pamuła
Mateusz Kosela
Paweł Hordyniak
Marzena Piwowar
Jarosław Korczak
ADDITIONAL CODING
Artur Sołek
SOUND DESIGN
Michał Dudek
MUSIC
Original Music Composed & Performed by Karolina Rec (Resina)
Drums: Hubert Zemler
Additional Programming & Beats: Marcin Szulc (Dalekie)
Mix & Additional Recording: Michał Kupicz
Executive Producer: Tomek Hoax
MUSIC SUPERVISOR
Krzysztof Kowalczyk
PHOTOS OF NEW YORK CITY
Iryna Zahn
Rob Zahn
IT SUPPORT
Arkadiusz Chimiak
TRAILERS
Kuba Sobek (Radikal Studio)
Mateusz Kosela
Grzegorz Pamuła
QA
Maciej Krzemień
Aleksander Suszczyński
BUSINESS DEVELOPMENT
Jacek Głowacki
PR & MARKETING
Marcin Kaleta
MARKETING ARTIST
Grzegorz Pamuła
Mateusz Kosela
ADMINISTRATION
Justyna Lenart
Dominika Mielcarek
LEGAL ASSISTANCE
Beata Kapała
EU FUNDS SPECIALISTS
Katarzyna Cieszyńska
Krzysztof Musiał
CEO
Michał Mielcarek
WORLD OF DARKNESS BRAND TEAM
Sean Greaney – Brand Manager
Karim Muammar – Brand Editor
Jason Carl – Brand Marketing Manager
Tomas Arfert – Art Director
VAMPIRE ICONOGRAPHY
Tomas Arfert
Chris Elliott
DRAW DISTANCE WOULD LIKE TO THANK:
Daniel Grigorov
Piotr Gnyp
Piotr Babieno
Mark Rein-Hagen
Justin Achilli
Tobias Sjögren
Bob at 25 Years of VtM
Nathan at Utility Muffin Labs
Szymon Walasik
Filip Gancarz
Kacper Paluchowski-Czuraj
Zosia Piechówka-Krzemień
Aga Drzał
Marysia Lechowska
Dorotka Bucka
Konrad Gadzina
Beata Niżańska
Piotr Rusewicz
Artur Siatka
Szymon Bryła
The Cast and Crew of Critical Role
Geek and Sundry
Monika Chmura
Aleksandra Kamecka
Natali Manzurenko
Vladimir Babyak
Mateusz Witczak
PRODUCTION BABY
Kasia Kapała
COMPANY PETS
Carlo
El Mondo
Lucek
Rollo Pugsson
Stokrotka
Ohio
Wiki
Matylda
Figa
Batman
Uhura
Antonina
Kicia
Antek
Kitah
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DIALOGUE SYSTEM FOR UNITY © Pixel Crushers
Contact
Inquiries
contact@drawdistance.dev
Twitter
https://twitter.com/DrawDistanceDev