Description
HORDE MODE GAME based on GUT INSTINCT TACTICS
FAST PACED – 3D TOP-DOWN – WITCH DEFENSE SHOOTER
WEIRD WESTERN AESTHETIC – ARCADE GAMEPLAY – WILD WILD STORYLINE
Ritual: Crown of Horns is a slaughterhouse. A violent, fast-paced action game set in an alternate Wild West, an absurd, acid-fueled vision of hellish frontier. Inspired by a variety of unique takes on the Western genre, from Alejandro Jodorowsky’s “El Topo” and Clint Eastwood’s “High Plains Drifter” to cult “The Wild Wild West” TV series, it’s a minimalist, yet wild tale of an unlikely duo: a bounty hunter who comes back from beyond a grave, yearning to exact revenge on his homeland, and a witch who aids him with a series of powerful rituals to further her own secret goals.
History
18XX. You were a lawman on a mission to track down a dangerous witch. Upon reaching your goal, you found yourself in a fatal ambush prepared by horned beast-like men. Your death was probably just collateral damage. Not one of your government supervisors cared. Now, brought back from beyond the grave by the dark magic of the witch you were supposed to take out, you find yourself in a forced alliance against a common enemy. Understand the powers responsible for your misery and get rid of them once and for all. Make friends and enemies along the way. Visit places inspired by real locations in the United States and discover their myths. Look for symbols that the Land of the Free was based on and purify them. Ritual: Crown of Horns is a game about icons and myths, and tales we tell ourselves in order to make sense of our world and our identity. It’s about facing the unfaceable and living to tell the tale.
Factsheet
Developer:
Draw Distance
Based in Krakow, Poland
Release date:
November 7
Platforms:
Steam | Nintendo Switch
Website:
https://drawdistance.dev/
Regular Price:
$ 22
€ 19,99
Features
- A unique auto-aiming system that offers a completely different kind of fantasy from your average twin-stick shooter: being an elite marksman who makes every shot count instead of spraying and praying.
- A satisfying arsenal: shotguns, six-shooters, rifles, crossbows, and a few surprises that are a little less time-appropriate.
- Outrageous enemies: brainwashed cultists, supernatural legendary creatures, bizarre murderous contraptions – you name it.
- Gear: mysterious capes, hoods and amulets that you can customize and get powerful buffs for your character.
- Creative spells and powerups that can violently alter the way you approach each combat encounter.
- Plenty of insane levels for you to master, each complete with unique challenges tailored to push the combat system to its limits.
- A unique gothic-horror-meets-weird-western artstyle.
Videos
Launch Trailer
Map and Gameplay Trailer
Announcement Trailer
Logo
Selected Articles
- “I’ll be keeping my eye on this”
– Julian Benson, Kotaku UK - “Serial Cleaner Shines At PAX West”
– , Editing Team, Game Insider
Monetization Permission
Draw Distance allows for the contents of Serial Cleaner to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Serial Cleaner is legally & explicitly allowed by Draw Distance.
Ritual Crown of Horns Credits
PRODUCERS
Kamil Krupiński
Krzysztof Szczudłowski
PROGRAMMERS
Artur Sołek
Bartłomiej Szydło
GAME & LEVEL DESIGNERS
Krzysztof Szczudłowski
Igor Hardy
Aleksander Borszowski
NARRATIVE DESIGNER
Aleksander Borszowski
CHARACTER ARTISTS
Łukasz Wiśniewski
Sylwia Gaweł
Wojciech Kisielewski
ENVIRONMENT ARTISTS
Sylwia Gaweł
Andrzej Kolarski
Filip Odzierejko
Bogna Brewczyk
CHARACTER & ENVIRONMENT ANIMATOR
Wojciech Kisielewski
CONCEPT ARTISTS
Filip Odzierejko
Andrzej Kolarski
FX ARTIST
Bogna Brewczyk
3D ARTIST
Mateusz Kosela
– CODING SUPPORT –
CONSOLE PROGRAMMER
Łukasz Pająk
REAL WORLD DATA PROGRAMMERS
Krzysztof Orzędowski (Cobble Games)
Adrian Kornaś (Cobble Games)
ADDITIONAL PROGRAMMERS
Klaudia Gumińska
Łukasz Gryz
– DESIGN SUPPORT –
Monika Chmura
Krzysztof Zięba
Piotr Rusewicz
– UI / UX DESIGN –
Wojciech Bednarek
Andrzej Kolarski
Mateusz Warian
– MUSIC & SOUND DESIGN –
Andrzej Janicki
Brunon Lubas
– IT SUPPORT –
Arkadiusz Chimiak
– TRAILERS –
Kuba Sobek (Radikal Studio)
Karol Sapiński (Radikal Studio)
Łukasz Wiśniewski (King’s Pleasure)
– QA –
Maciej Krzemień
Kaja Więckowska
– BUSINESS & ADMINISTRATION –
CEO
Michał Mielcarek
BUSINESS DEVELOPMENT
Jacek Głowacki
PR & MARKETING
Marcin Kaleta
Alicja Krzesz
MARKETING ARTIST
Mateusz Kosela
ADMINISTRATION
Dominika Mielcarek
Justyna Lenart
– LEGAL ASSISTANCE –
Beata Kapała
– EU FUNDS SPECIALISTS –
Katarzyna Cieszyńska
Krzysztof Musiał
– DRAW DISTANCE BABIES –
Patrycja Lenart
– SPECIAL THANKS –
Piotr Babieno
Piotr Woźny
Mateusz Blandzi
Marcin Kawa
PUBLISHED AND DISTRIBUTED
BY FEARDEMIC
MANAGING DIRECTOR
Scott Millard
DIRECTOR OF PUBLISHING
Rafał Basaj
MARKETING ARTIST
Piotr Słota
LEGAL ASSISTANCE
Izabela Wróbel-Buszko
– LOCALISATION –
Roboto Translation
POWERED BY
UNITY
Contact
Inquiries
contact@drawdistance.dev
Twitter
https://twitter.com/DrawDistanceDev